![]() ![]() The total duration of a high jump in frames, if uncanceled. The maximum height of a jump in in-game units of distance. The total duration of a jump in frames, if uncanceled. The value shown in character frame data is divided by 32 to give the multiplier used in other sections. Level characters gain when blocking is modified by this value. Most characters have a run instead of a step. The total duration of a step-based forward dash in frames, if uncanceled. The total duration, invincibility window and airborne duration of a backdash in frames. The character's weight class, which determines how fast they fall when being hit in the air. Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. The amount of damage that characters take decreases as their life lowers. The value shown in character frame data is the difference from base defense (256), which is represented as a decimal multiplier in other sections. The amount of damage that characters take is determined by this value. How do I read frame data? System Data Glossary ![]()
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